GAME RULES

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Rules:

Picks must be placed before ​the countdown expires.

$WWPD sent after will be ​applied to the next roll.

no refunds.

Players can place multiple ​picks in a single round.


How to Play:

Think Like a Pepe.

Click, Send.


click on what pepe would do.

send desired amount of ​$WWPD to the corresponding ​wallet address.

2 six-sided dice are rolled ​when the countdown expires.

winnings will be paid out ​within 24 hours.

losses will be burned within ​24 hours.


Buy now button, click button
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7

4:1

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8-12

high
low

2-6

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STATISTICS

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Last 50 Rolls

Low (2-6): 50%​

7: 0%​

High (8-12): 50%

Doubles: 1


1:1

1:1

PAST ROLLS

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Roll 1: Die 1: 4, Die 2: 4, Total: 8

Roll 1: Die 1: 3, Die 2: 1, Total: 4

2

Dice with 1 Dot Illustration
Dice with 1 Dot Illustration
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4

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Dice Showing Two
Dice Showing Two

COUNTDOWN

30:1

30:1

6

Dice Showing Three
Dice Showing Three
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Dice with 4 Dots Illustration

8

Dice with 4 Dots Illustration
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10

Dice Flat Icon
Dice Flat Icon
Dice Showing Six
Dice Showing Six

12

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3D Neomorphic Light Rounded Rectangle Debossed

HARD PEPES

Determine Outcome:

    • If a Pepe's pick matches the outcome, they win $WWPD based on the payout ratio.

If the player's pick does not match the outcome, they lose their $WWPD.

    • Losing coins will be sent to The burn wallet.


Example Picks and Payouts:

If a player sends 5 $WWPD for the number 7 and the dice roll results in a 4 and 3 (sum = 7), the player wins 20 $WWPD

(5 coins * 4:1) and is sent 25 $WWPD

If a player sends 2 $WWPD on double 4s and the dice roll results in a 4 and 4, the player wins 60 $WWPD

(2 coins * 30:1) and is sent 62 $wwpd

If a player sends 10 $WWPD on low (2-6) and the dice roll results in a 3 and 2 (sum = 5), the player wins 10 $WWPD

(10 coins * 1:1) and is sent 20 $wwpd